mojira.dev
MCPE-237203

Critical hits/jump attacks go through invincibility frames with 0 damage

By doing a critical attack (crit) multiple times per jump, you can bypass totems of undying (totems) if you deal enough damage (I do not know if by hitting fast enough, you can kill or pop the next totem before the absorption hearts apply). This works in every version within the past few years as far as I know.

To replicate, put down a repeating command block to set an entity's offhand or mainhand to a totem of undying (/replaceitem entity @e[type=>>entity<<] slot.weapon.offhand 0 keep totem_of_undying). Then get a netherite sword and spam crits while jumping. This will pop multiple totems even through invincibility frames.

I do not know every specific detail about this, so some things may not be a required to replicate it, but this is how I’ve accomplished it in the past.

Linked issues

Comments 1

We're tracking this issue at MCPE-225818, so I will resolve and link this report as a duplicate.

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Draylith

(Unassigned)

Unconfirmed

Windows

26.3

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