After the last preview cycle, the sun in vibrant visuals is fixed to set in it's default position, this effect every vibrant visuals pack that has the sun setting at a different angle.
The packs I used: Prizma visuals 2.1 (Marketplace), Luminous dreams (Martketplace), Vanilla reforge (MCPEDL, not from the marketplace).
Apply a vibrant visuals packs (specifically ones which have the sun facing a different angle).
Find what direction the sun is setting in.
Expected result: They should all have the sun setting at different angle
Actual result: They are forced to set at the same position as the default vibrant visuals, which makes surface lighting appear different.
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