On the latest version and the preview, mouse acceleration exists on every platform. Mobile, Console, and PC players that use keyboard and mouse all have no way to turn off the in game mouse acceleration. Below, I've attached a video of me moving my mouse one distance, then back again over the same distance with different speeds. One quickly and one slowly. The change in sensitivity with how fast the mouse moves is mouse acceleration, and on any prior version itβd be static by default, meaning that regardless of pacing, it would turn the in game character the same amount for the same amount of distance.
If you want to replicate it, I suggest at least having a 40cm/360 sensitivity as itβll be more prominent then.
In addition, there are minor frame stutters that did not exist in any way for me on the version prior. They occur usually if I am trying to turn and click at the same time, making any form of turning and clicking in tandem a nuisance.
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We're tracking this issue at MCPE-235748, so I will resolve and link this report as a duplicate.
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