Issue:
Custom blocks with an ambient occlusion value of 0 render lighting as if it isn’t smooth, although a bit differently than if smooth lighting is actually disabled.
Steps to reproduce:
Create a block (using thin geometry shows the issue better) which has an ambient occlusion value of 0
Place it in an environment with inconsistent lighting - a small room with a single light block works best. See the attached world download for an environment setup like this. An example BP and RP are also attached.
Expected result:
The block features a smooth gradient of lighting.
Actual result:
The lighting on the block changes on each block instead of within the block. See attached image for picture of the result.
Additional notes:
Using an ambient occlusion value of 0.1 returns a very similar (though not identical) result to what 0 should look like.
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