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MCPE-237662

Bedrock knockback needs to be REVERTED

The new knockback in Minecraft Bedrock is a huge downgrade. PvP feels completely broken. Hits don’t connect the same way, combos feel inconsistent, and fights just don’t feel skill-based anymore. This change ruined the experience for a lot of players who actually care about PvP.
The old knockback was predictable, smooth, and rewarded skill. Now it just feels random and frustrating. This is not an improvement — it’s a step backwards.
Players who spent years getting used to the old mechanics are now forced to relearn a worse system.
The Modern PvP community is clearly unhappy with this update. We are not asking for experiments — we are asking you to fix what was never broken.

so the old kb from version 26.3 was so much better for the pvp community as it allowed you to combo people without them hitting you back something that you can't do on 26.10 because you take very little knockback please consider reverting back to the old knockback system from 26.3 the new knockback doesnt really help the average player in any way but the negatively affects a nich group of people that actually care the vanilla pvp community, dealing more kb based on how fast you click might be a bug but it's a one that has been in the game for years and people grown used to it and it's what makes bedrock combat so unique.
Revert the knockback. Revert the sensitivity. Listen to your community.

Steps to reproduce:

  • Join a world, spawn a zombie or have a friend stand still so you can swing at them

Expected Result (pre 26.10)
-On pvp pre 26.10 once u swing at them a couple of times u can CLEARLY see that they’ll take a consistent amount of knockback

Actual result (current version)
-Once u swing at them they only take half a block of knockback and sometimes when u hit them they dont move at all, its just inconsistent.


Once again, this is bedrock. Stop trying to make it java or whatever u guys were thinking. Please can i get a dev into this chat to fix this.

Anyways i will be posting videos of me swinging with my fist, with a no knockback sword, a knockback 1 sword and a knockback 2 sword. You guys can review the video, im sure you’ll be able to tell what the issue is…

As u can see in the vide, the current version, knockback 2 seems like knockback 1 and knockback 1 feels like no knockback and no knockback swords dont take ANY knockback at ALL, i know its a no knockback sword but u are still supposed to take knockback and yet in this version there is NO knockback.
Even though it is a naked zombie against a sword, u can still CLEARLY see a difference, we want netherite and diamond knockback to be BALANCED.
First 3 videos are on the current version and the last 2 are the 1.26.3 version.
The ones with a the top part of the video cropped out is the 1.26.30 version, the other 3 are current version.

And if u guys decide to fix this horrible issue, REVERT IT. Dont make a new messy knockback again. REVERT IT TO 1.26.3

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this is a bug, if not then explain to me what u guys were thinking making an update like this?

Timmy togi

(Unassigned)

Unconfirmed

Multiple

windows 11

26.10

Retrieved