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MCPE-237713

Custom entity components locked behind runtime IDs

Components (ocelotattack in this case, possibly more) are no longer usable in custom entities without using (in this case ocelot/cat) runtime IDs since the 26.11 update, where they were perfectly usable and stable previously.

Reproduction steps:

  • Code a custom entity

  • Add the ocelotattack component without adding the ocelot/cat runtime ID

Expected (prior to 26.11) result:

  • Entity uses the component and ocelot stalking behaviour

  • No errors in the content log

Actual result:

  • Errors in the content log

  • Mob no longer stalks or attacks

An example of the content log error:

[AI][error]-cc_wild:lynx | minecraft:behavior.ocelotattack | cc_wild:lynx | This entity is not an Ocelot or Cat mob-type.

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Compycraft

(Unassigned)

Unconfirmed

Multiple

26.11

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