The breaking particles for the Player and Mob Heads are incorrect, probably caused by the Vanilla Minecraft texture pack.
Steps to reproduce
Create a new world in Creative Mode with Cheats enabled (preferably Flat)
Open the Creative inventoryβs Items tab
Select a Mob or Player Head
Place/break it and observe
Expected result
Correct break particles are shown when the heads are broken, corresponding to the player head blocks themselves.
The textures are correctly used in
terrain_texture.jsonand other files.
Actual result
The break particles produced by the mob heads display the Soul Sand texture instead of the corresponding Mob Head texture.
We're tracking this issue at MCPE-166541, so I will resolve and link this report as a duplicate.
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