When you toggle sprint it has a random chance of causing a millisecond of lag, going from 60fps to 57-54.9fps.
While this doesn't happen simultaneously, it still happens every so often, but it can be more easily reproduced if you play a world without sprinting for half a minute or so.
This only seems to be an issue with vibrant visuals enabled, and the Xbox series X.
To Reproduce:
Play on a world with vibrant visuals enabled (Xbox series X)
Have settings adjusted to for a consistent 60fps (or just select performance mode)
Toggle sprint on and off for a bit (must have it so it can affect FOV)
Expected result: Toggleing Sprint expanded the FOV smoothly every time.
Actual result: Will have a random chance of freezing for a quick second.
Sending video example later..
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