Since recent updates, V-Sync is forced on by default with no way to disable it in the UI. This causes "input delay" where my taps are registered late, making competitive Bedwars impossible. It also causes the device to heat up and throttle, leading to massive lag spikes.
Steps to Reproduce:
Open Minecraft on a Samsung F14 (Exynos 1330).
Enter a high-action environment (like a Bedwars lobby or match).
Observe the delay between touching the screen and the character reacting.
Observed Results: Input is delayed by several frames; FPS is capped strictly to the screen's refresh rate even when performance could be higher.
The game should provide an option to disable V-Sync entirely. When disabled, input latency (the delay between touching the screen and the character moving/attacking) should be minimal. Frame rates should be unlockable or capped at the user's preference (e.g., 60, 90, or 120 FPS) without forcing vertical synchronization, ensuring a smooth and responsive experience for competitive gameplay
We're tracking this issue at MCPE-169950, so I will resolve and link this report as a duplicate.
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