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MCPE-238194

Vibrant Visuals: Player shadow in first person has a lower quality than the world but when third person is enabled the issue is fixed

When I enable vibrant visuals, the player’s shadow quality in first person is very low compared to the world and when I enable F3 the shadow is normal. Note: I use A&S and edited the texel size to 1024 and edited the cascade settings but I think this isn’t the cause of the issue because it happened before I even edited anything

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Adam Abdullah

(Unassigned)

Unconfirmed

Windows

11

vibrant-visuals

26.13

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