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MCPE-238210

AI bug in baby zombies: entities remain immobile and without hostile behavior.

In Minecraft Bedrock Edition, an anomalous behavior has been identified in Baby Zombie entities (including their various forms such as Standard Zombie, Villager Zombie, and Baby Drowned), where they intermittently cease performing any actions associated with their artificial intelligence.

During this glitch, the affected entities remain completely immobile and do not perform any of their usual actions, such as moving, tracking objectives, or interacting with the environment. Despite being in close proximity to the player, they show no response whatsoever, as if their decision-making system or internal state updates were stopped or out of sync.

The problem does not appear to be related to visual effects or rendering delays, but rather to an interruption in the execution of the entity's internal logic (possibly linked to the pathfinding system or the AI ​​tick update). The entities remain in this inactive state indefinitely until an external event forces an update.

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Yael Alejandro Hernández López

(Unassigned)

Unconfirmed

Windows

Versión 25H2 (Compilación SO 26200.8246)

26.13

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