Description: When a parrot is falling and a music disk is playing nearby, the parrot will play the dancing animation instead of the falling animation.
How to replicate: spawn a parrot on a block that is floating 5 blocks above the ground. On the ground nearby, place a jukebox and put any music disk inside. Now break the block that the parrot is on.
Expected result: The parrot plays the falling animation while falling and only plays the dancing animation while on a block.
Actual result: The parrot plays the dancing animation as it is falling.
Hi!
Thank you for your report!
We're already tracking this issue at MCPE-189893 , so I will resolve and link this ticket as a Duplicate.
I suggest also to browse through the main issue for potential fixes.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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