Tropical fish, pufferfish, salmon, and cod do not play their unique death sounds; they use the player's damage sound instead.
When tropical fish, pufferfish, salmon, or cod die in Minecraft Bedrock Edition, they do not play their corresponding aquatic death sounds. Instead, they incorrectly trigger the generic player damage sound (hit.player). This issue breaks audio consistency, as these mobs have distinct death sounds in the Java Edition and should have their proper audio cues here as well.
Steps to Reproduce
1 Spawn any fish variant (Cod, Salmon, Pufferfish, or Tropical Fish).
2 Damage the fish until it dies (or use a weapon/command to kill it).
3 Listen closely to the audio cue played at the exact moment of its death.
Observed Results
The fish plays the generic player hurt/damage sound upon dying.
Expected Results
The fish should play its unique, intended death sound (or at least a proper aquatic generic death sound, consistent with Java Edition).
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