As of the 26.30 update, the render distance setting has no effect on actual render distance underwater and in the nether.
Overworld and End are unaffected; render distance setting functions as expected
Bug is consistent across graphics settings, including simple, fancy, and vibrant visuals
Bug is present across offline play and dedicated server
In the attached screenshots, my render distance is set to 28. No matter what I set it to, across various graphics settings configurations, the actual in-game render distance remains stuck at 5 in the nether and underwater. The above-water, overworld render distance functions as expected.
On further testing, this appears to be a limitation of default resource packs. I tested with two non-vanilla resource packs – DefinedPBR (RTX) and Prizma (vibrant visuals) – and activating either pack causes the render distance to function correctly again. (the nether_prizma screenshot shows this.)
Linked issues
duplicates 2
Attachments
Comments 2
This is not new behavior. For the Nether, this is working as intended per MCPE-36911. For underwater, this is currently being tracked at MCPE-119745.
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