When the evoker performs its summoning animation, its arms undergo a size transition before reaching their standard size. This didn't happen in previous versions.
Steps to reproduce the problem:
1. Spawn an evoker.
2. Play its summoning animation.
3. Observe the animation.
Expected results:
When raising its arms, there should be no size transition.
Observed results:
When raising its arms, a transition appears, and you can see its arms go from tiny to their normal size, which disrupts the game's aesthetic.
Comparison videos attached.
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