When I throw a trident at a chanelling trident machine (piston with a rod), the lighting rod becomes white and doesn't return to the normal, orange texture. This only happens in Bedrock Edition.
How to reproduce this bug:
1: Place two observers facing each other. The red dot should start to flash
2: Place a sticky piston on the side ot the observer's red dot.
3: Place a lighting rod on top of the piston. It should start moving up and down.
4: Throw a channeling trident at the side of the rod.
Expected result: the rod should FLASH white and turn the normal texture back.
Actual result: the rod KEEPS white.
Linked issues
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Comments 2
We're tracking this issue at MCPE-234166, so I will resolve and link this report as a duplicate.
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