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The fundamental flaw within recent iterations of Minecraft Bedrock on PC stems from a critical architectural oversight: the input thread handling mouse telemetry remains coupled to the world’s logical processing cycle (game ticks).

In properly optimized engines, mouse polling executes via an asynchronous, isolated thread. In the current Bedrock architecture, whenever a local host experiences transient CPU spikes due to chunk generation or entity AI calculations, mouse frame-data processing is throttled proportionally.

Furthermore, Windows 11 detects this bottleneck within the UWP process and dynamically degrades the device’s polling rate, inducing severe hardware-level latency and camera dragging. Upgrading hardware is redundant; until the engineering team decouples the hardware input buffer from the core game loop and UI rendering state, this latency will persist.

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Fernando Daniel

(Unassigned)

Unconfirmed

Windows

Windows 11

26.32

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