when placing the graphics settings shown in the first video (cut glitch video), when the blocks with some transparency are picked up in the character's hand the glitch occurs, a type of ghost frame begins to overlay the game for an undefined time, increasing the brightness of the screen elements and occasionally completely freezing the screen, but also as shown in the video the game does not simply freeze, It continues to run through the bug and it is possible to move the character and hear the game sounds.
To reproduce the bug, simply set the graphics settings shown in the video and pick up any of the transparent or partially transparent blocks in the character's hand. I noticed that this occurs when the reflection graphics settings are in ultra, but this error sometimes appears when the reflection graphics settings are high.
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