mojira.dev
MCPE-241222

Boat lagging while moving fast cause collision wrong

For a really long term, the boat is always laggy while moving fast like on the ice. In the BDS versions 1.21.60+, server-auth entity movement is forced(can not choose client-auth on BDS server anymore ) so things was getting worse. In client perspective the boat is always behind its real position a lot. On PC it's usually about 5 block to the current position, for mobile client it can be up to 50, much more than PC. If on the client side it collide with other boats even if it's behind a lot, it will still stop the boat from moving. But the server can't see it happened, so it pulls the boat back to original velocity and position after a little bit. If it collide to the real position of another moving boat, since the client can not see the real position, the server will force to stop the boat from moving so it looks like the boat run into a invisible wall. Maybe due to the data sync between client and the server, It seems not smooth at all, the server may needs to pull the boat multiple times.

This is extremely bad for iceboat racing community, we were forced to lock at the version 1.21.51 for a year, FIX please.

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AkiTsuKi

(Unassigned)

Unconfirmed

Multiple

All platforms, all versions

26.33 Hotfix

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