I have a flat world that I use to test out Vibrant Visuals packs and to make my own, and in this latest update it broke the ability to use Vibrant Visuals in my own single-player world that is not marketplace-made. It will load the world, but vibrant visuals are disabled, and I cannot use the world for testing vibrant visuals anymore because of a world-handling bug.
just download the world and see the bug in action
the world is user-made and has no content from the marketplace
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I have had the exact same issue - but on Xbox Series S - although vibrant visuals works on newly created worlds, since this update 26.40 my existing worlds have disabled all vibrant visuals and will not allow me to select it saying βmy device isnβt compatible' although it is
We're tracking this issue at MCPE-240476, so I will resolve and link this report as a duplicate.
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