mojira.dev
MCPE-241417

Fastish camera flicks downward have inconsistent frame timing / poor motion clarity despite high FPS

The game runs at high FPS (240+ FPS), but the movement with the camera feels off. It was never like this before. I tried every single setting. Yet it still feels off. After GDK came out I had issues for around 6 months then it was fixed for like 3 months now its back. It's uneven instead of smooth. When performing fast camera movements in Minecraft, the game does not feel playable. Normal looking around is fine, but quick flicks (like looking straight down to place blocks quickly and then flicking back up) create a noticeable frame quantization visual effect that feels similar to a VHS motion blur. I can just tell something is off when placing blocks and bridging and moving the mouse around quickly. Your game is not smooth or optimized. The motion appears inconsistent. It feels like the frames are not being displayed evenly, creating a strange "stepped" or "uneven timing" effect rather than true low FPS. Given I have this feeling even if I'm at 1000 to locked at 240 FPS. Smooth motion and ultra low latency in Nvidia settings seems to mask the problem a bit. But this is overall unplayable and the amount of things I have done to try and fix it is astronomical and upsetting.

CPU: AMD Ryzen 7 7800X3D

GPU: NVIDIA RTX 4070 Ti SUPER 16GB

RAM: 32GB DDR5-6000

Monitor: 2560 x 1440 240Hz

Steps to reproduce

Use a high refresh rate monitor. (240hz)

Launch Minecraft Bedrock.

Move the mouse quickly while looking around.

Perform rapid competitive movements (fast downward flick → place blocks → fast upward flick).

Observe the motion consistency.

Some of the things I've done that i remember probably a lot more that I don't remember:

  1. Reinstalled/Updated NVIDIA drivers

  2. Updated AMD chipset drivers

  3. Tested NVIDIA Control Panel settings:

  4. Power Management Mode: Normal/Maximum performance

  5. Low Latency Mode: On/Off

  6. Tested VSync ON and OFF

  7. Tested HAGS ON and OFF

  8. Tested Xbox Game Bar ON/OFF

  9. Disabled background recording

  10. Checked Game Mode settings

  11. Disabled Dynamic Refresh Rate

  12. Disabled Enhance Pointer Precision

  13. Reset Windows using Reset this PC → Keep my files → Cloud download

  14. Tested on a fresh Windows installation

  15. Installed Windows updates after reset

  16. Checked startup programs/background processes

  17. Tested different FPS caps

  18. Tested different refresh rates (240Hz)

  19. Disabled overlays:

  20. NVIDIA overlay

  21. Xbox Game Bar

  22. Disabled background recording

  23. Reinstalled Minecraft

  24. Cleared Minecraft cache

  25. Changed:

  26. Render distance

  27. Simulation distance

  28. Graphics settings

  29. Input response

  30. v sync in options.txt

  31. Tested different USB ports (including motherboard rear ports)

  32. Disabled USB selective suspend

  33. Checked BIOS settings

  34. Checked RAM settings (DDR5-6000/XMP/EXPO)

  35. Checked CPU/GPU usage and temperatures

  36. Confirmed hardware is not being fully utilized during issue

  37. Tested MSI Afterburner/RivaTuner and found frame pacing issues

  38. Windows Performance Recorder Testing:

  39. A Windows Performance Recorder trace was captured while reproducing the issue on a bedrock server.

  40. Findings from Windows Performance Analyzer:

  41. CPU usage did not show signs of CPU saturation.

  42. Minecraft was not maxing system resources during the issue.

  43. DPC/ISR analysis showed activity from:

  44. dxgkrnl.sys (DirectX graphics kernel)

  45. nvlddmkm.sys (NVIDIA display driver)

  46. USBXHCI.SYS (USB controller)

  47. ntoskrnl.exe (Windows kernel)

  48. HDAudBus.sys (audio bus)

  49. rt68cx21x64.sys (Realtek driver)

  50. The trace suggests the issue may involve frame presentation/timing, the graphics pipeline, or driver/input interaction (probably not) rather than insufficient hardware performance.

  51. Additional observations:

  52. FPS remains high.

  53. GPU/CPU utilization is normal.

  54. The issue is most noticeable during rapid camera flicks and competitive movement.

  55. The system previously felt smooth before the issue appeared.

  56. And the camera movement is still bad and off on a flat world with low render distance on a Ryzen 7 7800x3d and a 4070 ti super

  57. Checked BIOS settings:

  58. SVM

  59. CSM

  60. Boot settings

  61. PBO settings

  62. RAM profile

  63. Booted into Windows Safe Mode to perform a clean GPU driver removal using DDU (Display Driver Uninstaller)

  64. Used DDU to remove NVIDIA display drivers completely

  65. Reinstalled NVIDIA graphics drivers after DDU cleanup

  66. Installed/reinstalled the latest AMD chipset drivers

  67. Tested the system after the clean driver installation

  68. Checked ping/network conditions on servers

  69. Removed/uninstalled MSI Afterburner/RivaTuner after testing

  70. Tested without unnecessary background applications running

  71. Checked for Razer GameManagerService3

  72. Checked uepmaster.exe/background processes

  73. Tested Microsoft Store Minecraft install/reinstall

  74. Cleared/rechecked Minecraft-related cache files

  75. Tested on a flat world with extremely low render distance to rule out world generation, entities, server load, and rendering complexity. The issue remained.

  76. Checked and modified relevant Registry (Regedit) settings while troubleshooting before the windows reset

  77. Ran Windows system integrity checks and repairs using SFC and DISM commands. No change to the issue after repairs.

  78. Tried different scaling options, display/GPU.

The problem is most noticeable during fast mouse movements and competitive camera flicks.

Normal slow camera movement is mostly acceptable, but when performing quick movements (for example, flicking the camera downward to place blocks and immediately flicking back upward), the motion feels off.

The camera movement feels different compared to how the PC originally performed. On a high refresh rate monitor, rapid movements should appear smooth, but quick flicks have an uneven visual feel even when:

  • FPS is high

  • The world is simple

  • Render distance is low

  • CPU/GPU usage is normal

  • The issue is especially noticeable during:

  • Fast downward flicks to place blocks

  • Quickly looking back up

  • Rapid PvP camera movements

  • Quick mouse direction changes

Comments 5

The motion quality feels inconsistent compared to previous performance.

Noticeable uneven motion/cadence effect that feels like inconsistent frame presentation.

The issue is reproducible both online and offline. Testing in a flat single-player world with extremely low render distance did not remove the issue.

before when i went down to place a block i could flick and place and look back up and the input would feel fine but now when i flick i feel like i have to look down for extra long

A change in camera/input responsiveness and frame presentation has made rapid camera movement substantially different from the way it previously behaved on the same PC

rat

(Unassigned)

Unconfirmed

Windows

Windows 11 25H2 (Build 26200.8894)

26.40, 26.44 Hotfix, 26.45 Hotfix, 26.50, 26.51 Hotfix, 26.52 Hotfix

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