The game runs at high FPS (240+ FPS), but the movement with the camera feels off. It was never like this before. I tried every single setting. Yet it still feels off. After GDK came out I had issues for around 6 months then it was fixed for like 3 months now its back. It's uneven instead of smooth. When performing fast camera movements in Minecraft, the game does not feel playable. Normal looking around is fine, but quick flicks (like looking straight down to place blocks quickly and then flicking back up) create a noticeable frame quantization visual effect that feels similar to a VHS motion blur. I can just tell something is off when placing blocks and bridging and moving the mouse around quickly. Your game is not smooth or optimized. The motion appears inconsistent. It feels like the frames are not being displayed evenly, creating a strange "stepped" or "uneven timing" effect rather than true low FPS. Given I have this feeling even if I'm at 1000 to locked at 240 FPS. Smooth motion and ultra low latency in Nvidia settings seems to mask the problem a bit. But this is overall unplayable and the amount of things I have done to try and fix it is astronomical and upsetting.
CPU: AMD Ryzen 7 7800X3D
GPU: NVIDIA RTX 4070 Ti SUPER 16GB
RAM: 32GB DDR5-6000
Monitor: 2560 x 1440 240Hz
Steps to reproduce
Use a high refresh rate monitor. (240hz)
Launch Minecraft Bedrock.
Move the mouse quickly while looking around.
Perform rapid competitive movements (fast downward flick → place blocks → fast upward flick).
Observe the motion consistency.
Some of the things I've done that i remember probably a lot more that I don't remember:
Reinstalled/Updated NVIDIA drivers
Updated AMD chipset drivers
Tested NVIDIA Control Panel settings:
Power Management Mode: Normal/Maximum performance
Low Latency Mode: On/Off
Tested VSync ON and OFF
Tested HAGS ON and OFF
Tested Xbox Game Bar ON/OFF
Disabled background recording
Checked Game Mode settings
Disabled Dynamic Refresh Rate
Disabled Enhance Pointer Precision
Reset Windows using Reset this PC → Keep my files → Cloud download
Tested on a fresh Windows installation
Installed Windows updates after reset
Checked startup programs/background processes
Tested different FPS caps
Tested different refresh rates (240Hz)
Disabled overlays:
NVIDIA overlay
Xbox Game Bar
Disabled background recording
Reinstalled Minecraft
Cleared Minecraft cache
Changed:
Render distance
Simulation distance
Graphics settings
Input response
v sync in options.txt
Tested different USB ports (including motherboard rear ports)
Disabled USB selective suspend
Checked BIOS settings
Checked RAM settings (DDR5-6000/XMP/EXPO)
Checked CPU/GPU usage and temperatures
Confirmed hardware is not being fully utilized during issue
Tested MSI Afterburner/RivaTuner and found frame pacing issues
Windows Performance Recorder Testing:
A Windows Performance Recorder trace was captured while reproducing the issue on a bedrock server.
Findings from Windows Performance Analyzer:
CPU usage did not show signs of CPU saturation.
Minecraft was not maxing system resources during the issue.
DPC/ISR analysis showed activity from:
dxgkrnl.sys(DirectX graphics kernel)nvlddmkm.sys(NVIDIA display driver)USBXHCI.SYS(USB controller)ntoskrnl.exe(Windows kernel)HDAudBus.sys(audio bus)rt68cx21x64.sys(Realtek driver)The trace suggests the issue may involve frame presentation/timing, the graphics pipeline, or driver/input interaction (probably not) rather than insufficient hardware performance.
Additional observations:
FPS remains high.
GPU/CPU utilization is normal.
The issue is most noticeable during rapid camera flicks and competitive movement.
The system previously felt smooth before the issue appeared.
And the camera movement is still bad and off on a flat world with low render distance on a Ryzen 7 7800x3d and a 4070 ti super
Checked BIOS settings:
SVM
CSM
Boot settings
PBO settings
RAM profile
Booted into Windows Safe Mode to perform a clean GPU driver removal using DDU (Display Driver Uninstaller)
Used DDU to remove NVIDIA display drivers completely
Reinstalled NVIDIA graphics drivers after DDU cleanup
Installed/reinstalled the latest AMD chipset drivers
Tested the system after the clean driver installation
Checked ping/network conditions on servers
Removed/uninstalled MSI Afterburner/RivaTuner after testing
Tested without unnecessary background applications running
Checked for Razer GameManagerService3
Checked uepmaster.exe/background processes
Tested Microsoft Store Minecraft install/reinstall
Cleared/rechecked Minecraft-related cache files
Tested on a flat world with extremely low render distance to rule out world generation, entities, server load, and rendering complexity. The issue remained.
Checked and modified relevant Registry (Regedit) settings while troubleshooting before the windows reset
Ran Windows system integrity checks and repairs using SFC and DISM commands. No change to the issue after repairs.
Tried different scaling options, display/GPU.
The problem is most noticeable during fast mouse movements and competitive camera flicks.
Normal slow camera movement is mostly acceptable, but when performing quick movements (for example, flicking the camera downward to place blocks and immediately flicking back upward), the motion feels off.
The camera movement feels different compared to how the PC originally performed. On a high refresh rate monitor, rapid movements should appear smooth, but quick flicks have an uneven visual feel even when:
FPS is high
The world is simple
Render distance is low
CPU/GPU usage is normal
The issue is especially noticeable during:
Fast downward flicks to place blocks
Quickly looking back up
Rapid PvP camera movements
Quick mouse direction changes
Comments 5
The issue is reproducible both online and offline. Testing in a flat single-player world with extremely low render distance did not remove the issue.
before when i went down to place a block i could flick and place and look back up and the input would feel fine but now when i flick i feel like i have to look down for extra long
The motion quality feels inconsistent compared to previous performance.