The block breaking animation (cracking pixels) does not align properly on chest blocks.
While mining any standard solid block, the cracking texture starts exactly at the center of the block. However, on Chests, Double Chests, and Ender Chests, the animation is off-axis and begins shifted to one side (off-center). This seems to be an issue with how the breaking stage texture maps onto block entities that have non-standard 16x16 cubic dimensions.
Steps to Reproduce:
Place a standard block (like Dirt or Stone) and start breaking it in Survival mode. Notice the cracking animation is centered.
Place a Chest, Double Chest, or Ender Chest.
Start breaking the chest and observe the placement of the black cracking pixels.
Observed Results:
The block damage/cracking animation is off-center and shifted to the side on all chest variants.
Expected Results:
The breaking animation should be properly scaled and centered on the chest's geometry, just like standard blocks.
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