mojira.dev
MCPE-241979

Phantom Tail Wagging Speed Slower in Bedrock Edition Compared to Java Edition

Steps to Reproduce:

  1. Spawn a Phantom in creative mode or wait for a Phantom to appear during insomnia.

  2. Observe the tail wagging animation of the Phantom from a close third-person or spectator view.

  3. Repeat the same steps in Java Edition under identical conditions.

  4. Compare the tail movement frequency between both editions side-by-side.

Observed Result:
In Bedrock Edition, the Phantom’s tail wags at a noticeably slower rate, with longer pauses between each wag cycle. The animation appears less snappy and more delayed compared to Java Edition, where the tail wags at a consistent, faster pace with smoother and quicker transitions.

Expected Result:
The Phantom’s tail wagging speed should be identical across both editions to maintain visual consistency, matching the faster and more rhythmic animation seen in Java Edition.

Comments 1

Hi!
Thank you for your report! 

However, this issue has been temporarily closed as Awaiting Response.

  • Can you record a video of the issue comparing both versions and upload it?

This ticket will automatically reopen when you reply. Thanks!

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CutieCreeper

(Unassigned)

Unconfirmed

Android

26.50.26 Preview

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