Steps to Reproduce:
Spawn a Phantom in creative mode or wait for a Phantom to appear during insomnia.
Observe the tail wagging animation of the Phantom from a close third-person or spectator view.
Repeat the same steps in Java Edition under identical conditions.
Compare the tail movement frequency between both editions side-by-side.
Observed Result:
In Bedrock Edition, the Phantom’s tail wags at a noticeably slower rate, with longer pauses between each wag cycle. The animation appears less snappy and more delayed compared to Java Edition, where the tail wags at a consistent, faster pace with smoother and quicker transitions.
Expected Result:
The Phantom’s tail wagging speed should be identical across both editions to maintain visual consistency, matching the faster and more rhythmic animation seen in Java Edition.
Hi!
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Can you record a video of the issue comparing both versions and upload it?
This ticket will automatically reopen when you reply. Thanks!
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