mojira.dev
MCPE-242047

Skeletons are shooting way too quickly

Issue:

Skeletons are shooting extremely fast at a rate that is clearly unintentional and unfair to the player, roughly 2 arrows per second on Hard mode. They’re THAT oppressive and broken right now, encountering more than a single skeleton at once you’ll have very little hope of closing the gap. Clip provided in the attachments.

Attachments

Comments 6

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[media]

I cannot reproduce this. Please disable all of your add-ons and see if the issue still occurs.

Difficulty is on Hard Mode, the only add-on enabled in this clip is Actions n Stuff which is an animation pack, nothing to do with data or modifying rates of attack.

Have you tried it without the add-on? It is possible that animation changes affect action rate.

The first clip is on my realm where Actions & Stuff (the animation pack) is running client side only for me personally in my general resources. Players are experiencing this issue that aren’t running a resource pack. It’s not relevant, and has something to do with the recent skeleton rate of fire in relation to the world’s difficulty, which is why I mentioned the world is set to Hard.

If this is actually the intended rate of fire for skeletons in Hard mode for that change, then it’s genuinely awful, and should be reviewed by people that actually play the game.

WRXTEY

(Unassigned)

Unconfirmed

Multiple

26.45 Hotfix

Retrieved