Minecraft Bedrock on PS5 randomly drops from 60 FPS to around 57 FPS when moving around the camera. It does not appear to happen while completely stationary. Its random but at least every min roughly. Its noticable stutter.
This happens in multiple worlds.
Vibrant Visuals ON or OFF makes no difference.
Render distance as low as 8 chunks does not prevent it.
Reinstalling Minecraft did not fix it.
The same behavior occurs in Preview but the Preview FPS counter does not always visibly show the drop. Testing with an addon that shows FPS on a block does show the drop to 57 however.
PS5
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This is also exactly why it keeps stuttering on PS5 even with low graphics — it's a CPU render-pipeline issue, not a GPU load issue. Your observation about camera movement is spot on.”
But when the stutter happens, please make sure to keep it at the normal x1 speed so QA can see the real frame time. Or, you can just slow it down briefly to highlight the freeze, then put it back to x1.
Don't worry about not having CPU/GPU usage stats on PS5 — the developers have internal tools to check that. Your video of the stutter at low graphics is already the perfect evidence. Thanks again for your help!
Thanks for the video, Nathan. If you have time, could you please test this specific route to trigger the Vibrant Visuals rendering stutter?
Seed: -6778246788154565662
Route: Start (X: 0, Y: 107, Z: 0) -> Midpoint (X: 396, Y: 72, Z: 101, crossing the river) -> End (X: 818, Y: 63, Z: 188, the village).
Please test on the affected non-PC platforms (consoles and mobile devices). Enable Vibrant Visuals, and set the maximum framerate to the highest available option. Let us know if you experience the same stutters on this specific VV test route. Thanks again!
Template name / World seed: -6778246788154565662
Description: The player spawns on a large wooded badlands plateau near a small river fjord. The entrance to dripstone caves is clearly visible from the river, connecting to both lush caves and a deep dark with an ancient city. A jungle with stony peaks is nearby on the surface.
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