Items with high metallic value and shiny reflections behaves unexpectedly. See the images 1_preview and 2_preview for examples. The color textures are not visible at all, nor is the normalmaps. See the 3_Chaoscubed image for comparison on how it looks on the ChaosCubed version (This is the expected AND desired result). The items in question has MERS textures and Normalmap textures set up, but the problem occurs without Normalmap aswell.
To reproduce: For any item, create a MERS texture with white color in the Red channel, and black/very dark color in the Blue channel.
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Same thing here. This is Ultra Realism. It only has metallic reflections on the edge of the blades, but you can clearly see the gray-ness from the first-person perspective.
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