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MCPE-242888

Camera Movement has High Input Latency

When in a low framerate situation, the camera seemingly has one extra frame of latency, movement does not incur this latency.

Testing with copious amounts of TNT and running fps into single digits, you can find that making a movement input, and camera input at the same time, you'll see the move input occur on the third frame, and camera occur on the fourth frame.

This makes playing at 40-30fps more cumbersome than it needs to be. Given the Visuals mode being a official setting, I think making latency as low as possible should be a priority.

Video attached shows inputting Jump and moving the stick at the same time, The character jumps and only one frame later does the camera move.

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Smol bug

(Unassigned)

Unconfirmed

Nintendo Switch 2

23.0.0

26.60.23 Preview

Retrieved