description: Fast-moving monsters like endermans wither skeletons, piglins, and vindicators seem to have longer reach or unsynced hitbox
Steps to reproduce the issue: spawn any mob that moves faster than a zombie and put yourself in survival mode, and try to prevent the mob from reaching you by attacking it (It’s VERY noticeable if fighting and enderman!)
Expected result: mobs should take damage before they can reach the player considering players have a higher reach than mobs
Actual result: in most cases the mob reaches the player first, specifically notable with endermen and wither skeletons.
Notes: this can be reproduce with slower mobs but it’s a lot less notable, might be a general issue of the game
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