mojira.dev
MCPE-243691

Fast mobs feel like they have increased reach or unsynced hitbox

description: Fast-moving monsters like endermans wither skeletons, piglins, and vindicators seem to have longer reach or unsynced hitbox

Steps to reproduce the issue: spawn any mob that moves faster than a zombie and put yourself in survival mode, and try to prevent the mob from reaching you by attacking it (It’s VERY noticeable if fighting and enderman!)

Expected result: mobs should take damage before they can reach the player considering players have a higher reach than mobs

Actual result: in most cases the mob reaches the player first, specifically notable with endermen and wither skeletons.

Notes: this can be reproduce with slower mobs but it’s a lot less notable, might be a general issue of the game

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Johnminecrafter99

(Unassigned)

Unconfirmed

Multiple

26.52 Hotfix

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