In Minecraft Preview, when applying the Health Boost effect with an amplifier of 255 (e.g., /effect @s health_boost infinite 255 true), the hearts on the screen stop rendering after 4 rows and do not cover the screen or display correctly.
However, the player's actual health itself is correctly increased and functions according to the amplifier value (it is just a visual rendering limitation in the GUI).
Steps to Reproduce:
Switch to a world in Minecraft Preview.
Run the command to apply Health Boost IIIN (255): /effect @s health_boost infinite 255 true.
Observe the health bar (hearts) on the HUD.
Observed Result:
The hearts stop rendering at 4 rows, failing to display the full amount of health visually.
Expected Result:
The hearts should scale or wrap correctly to reflect the full 255 amplifier health value on the screen.
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