### Affected Version
Minecraft Bedrock Edition 26.52
Platform: Android
### Steps to reproduce
1. Create a clean vanilla world, no resource packs or add-ons.
2. Obtain a Netherite Spear and hold it in main hand.
3. Test all cases below:
Case 1: Right-click interact with blocks (chest, crafting table)
- Actual: Right-clicking interactable blocks triggers and plays the spear jab attack animation.
- Expected (Java): Right-click block interaction should NOT play spear jab animation.
Case 2: Third-person camera movement during spear animations
- Actual: Rotating camera while spear animations are playing causes jitter/stutter in player body and spear animation.
- Expected (Java): Spear animation stays smooth when moving the view/camera.
Case3: Cannot start charge immediately during jab animation
- Actual: If you hold right-click to charge before jab animation finishes, charge cannot activate properly.
- Expected (Java): Can start charging immediately after jab input, animations blend smoothly.
Case4: First-person spear rotation mismatch during interrupted jab-charge
- Actual: When charging while jab animation is still ongoing, the spear tilts to 45° in first person.
- Expected (Java): Consistent spear rotation without unexpected 45-degree tilt.
Case5: Third-person spear retracts at jab animation end
- Actual: In third-person view, the spear automatically retracts back when jab animation completes.
- Expected (Java): The spear pose transitions naturally into charge pose instead of retracting abruptly.
### Summary of parity issues
All these animation behaviours differ from Java Edition.
The tired state 90-degree spear rotation is intended on both editions and is NOT part of this report.
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