Test Environment:
Platform: Android mobile (Captured using the Scene performance monitoring app)
Feature: Vibrant Visuals (VV) enabled
Seed: Deep Dark template -6778246788154565662
Steps to Reproduce:
Enter the world in Creative Mode. Start from spawn coordinates (X: 0, Y: 107, Z: 0).
Teleport (TP) the player directly to coordinates (X: 800, Y: 200, Z: 200).
While falling, hold and swipe the camera view downwards and sideways.
The stutter is instantly triggered when the engine attempts to generate the village chunks in that area.
Observed Behavior & Conclusion:
Using Scene to record the data, there are severe spikes and massive FPS drops. Specifically, the 'mali-compiler' (shader compiler) thread spikes to 85%, causing the main thread to completely block.
This proves that the issue is not caused by entity lag or survival mode mechanics. Even in Creative mode, the sudden chunk generation combined with camera movement completely blocks the rendering pipeline. Just falling and swiping the camera is enough to trigger this "rendering landmine." This indicates a critical rendering pipeline bottleneck where basic chunk loading completely halts the engine.
Note: This specific sequence was designed purely as a controlled stress test to isolate the chunk generation bottleneck, rather than a standard gameplay scenario.
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Stop creating duplicates of your reports (MCPE-239464 ). If you have new information to add, you can edit your existing report.