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MCPE-243943

No first-person shadow/reflection with Ray Tracing, works in Vibrant Visuals

Platform: Windows Bedrock Edition, using built-in Ray Tracing, no mods, no custom shaders.

Reproduction steps:

1. Create a new world, enable the built-in Ray Tracing render pipeline.

2. Switch to first-person view.

3. Result: The player does not cast ray-traced shadow, and no player reflection appears on reflective surfaces or water.

4. Switch to third-person view. Shadow and reflection appear normally.

Expected:

The built-in Ray Tracing pipeline should render player shadow and reflection in first-person view, same as Vibrant Visuals.

Actual:

Player geometry is skipped from ray tracing submission when in first-person.

This issue has existed for a long time. Since Vibrant Visuals has fixed this, we hope the built-in Ray Tracing can get the same fix.

Linked issues

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WuYuxi0717

(Unassigned)

Unconfirmed

Windows

Windows 11 26H2

26.60

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