Platform: Windows Bedrock Edition, using built-in Ray Tracing, no mods, no custom shaders.
Reproduction steps:
1. Create a new world, enable the built-in Ray Tracing render pipeline.
2. Switch to first-person view.
3. Result: The player does not cast ray-traced shadow, and no player reflection appears on reflective surfaces or water.
4. Switch to third-person view. Shadow and reflection appear normally.
Expected:
The built-in Ray Tracing pipeline should render player shadow and reflection in first-person view, same as Vibrant Visuals.
Actual:
Player geometry is skipped from ray tracing submission when in first-person.
This issue has existed for a long time. Since Vibrant Visuals has fixed this, we hope the built-in Ray Tracing can get the same fix.
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