Hello! I have been using a shulker box auto-storage system for a while designed by Mumbo Jumbo. But since switching to the new version (whatever we're supposed to call it), the system has been broken, I've deduced why.
Comparators are supposed to take a power level from the side and then only 'accept' power from the storage unit in front of it, if it matches the output level given by the side power, in this case, I used both a redstone torch with dust connecting to the comparator, as well as another comparator with a full chest behind it.
On the old version, the comparator would only give a redstone output if the shulker box was completely filled. But in bedrock that doesn't happen as was previously explained and is shown in the two captures linked.
The first is in the Xbox One Edition of Minecraft, as can be seen by the old UI https://youtu.be/OhzUmMISZ9c
Now look at the same system in the same world, converted to the Bedrock (Edition? Seriously, what are we supposed to call it!?) https://youtu.be/Gf7uRiBH7zk
As you can see the comparator gives an output despite the fact that it should be side powered, no matter if the box is full, or only has a few items inside.
Linked issues
Comments 4
I think I'm getting what you're saying. Do you think you could give a picture? No problem if you can't, but it'd make things a lot easier.
Actually it turns out the problem is the Shulker box comparison, not the comparator inputs. This is a duplicate of MCPE-22215. The contraption won't work until the issue is fixed. Please search for existing issues before creating a new one next time.
I'm not sure this behavior is intended or not. However, it looks like you can add another comparator to keep the system working. First comparator would check the contents of the shulker box, directly connecting to the input of the second comparator. The second comparator is where the side input (the third comparator from the chest) would be connected to. This extends the mechanism by one block.