So,
We created a Nether portal, we went into nethen, when we used the portal in nether to get back to home, we landed in a cave and a third portal spawned. Unable to get back to home... I tought this bug was fixed in 2012 but it's still here๐.
Comments


Update: A friend went to the third portal, while I turned off the 2nd portal, and when he went inside the third, it created a 4th portal.

Update: A friend went to the third portal, while I turned off the 2nd portal, and when he went inside the third, it created a 4th portal.

Update: A friend went to the third portal, while I turned off the 2nd portal, and when he went inside the third, it created a 4th portal.

This probably is not a bug. Whenever you use a nether portal, whether a new one or an existing one, the game converts its coordinates to the corresponding coordinates in the other dimension. It then searches for a portal at the destination coordinates, looking up to 128 blocks in any direction. If it finds one or more portals in that area, it uses the closest one. Otherwise it picks a spot to generate a new portal.
The problem is that the 128 block search radius is the same regardless of which dimension you're going to. When going from the Overworld to the Nether, the Overworld coordinates are divided by 8 to get the Nether coordinates. Suppose it finds a portal 50 blocks away in the Nether, so it teleports you there. But because of the 8:1 ratio, that 50 blocks of distance in the Nether corresponds to 400 blocks distance for the corresponding Overworld coordinates. When you try to come back, it only looks within a 128 block radius, so it can't find the original Overworld portal 400 blocks away. Therefore, it creates a new portal in the Overworld.
The Nether portal you arrived at was created when you used a different Overworld portal which you later disabled or destroyed without also disabling the Nether portal. I expect the intent was to move the Overworld portal but still have it link to the same Nether portal. But you can only move it a certain distance before the link becomes unreliable. (How far you can move it in any given direction depends on how far away it was from the "perfect" coordinates corresponding to the Nether portal's coordinates in the first place.) You're trying to move it too far.
One way to avoid this problem is to ensure that your Overworld portals are all at least 1024 (= 128 * 8) blocks apart. That's not always practical or helpful, though. It's possible to have them as close as 128 blocks apart if you plan and construct them carefully. The most critical element is ensuring that each portal to be linked is the closest one to the "perfect" coordinates corresponding to the other one, and that in any event the Overworld portal is within 128 blocks of the "perfect" coordinates.
I hope this helps you solve your problem. If so, I'd appreciate you leaving a comment so we can close this ticket. If not, leave a comment saying why you still think it's a bug so we know what to do next.

This probably is not a bug. Whenever you use a nether portal, whether a new one or an existing one, the game converts its coordinates to the corresponding coordinates in the other dimension. It then searches for a portal at the destination coordinates, looking up to 128 blocks in any direction. If it finds one or more portals in that area, it uses the closest one. Otherwise it picks a spot to generate a new portal.
The problem is that the 128 block search radius is the same regardless of which dimension you're going to. When going from the Overworld to the Nether, the Overworld coordinates are divided by 8 to get the Nether coordinates. Suppose it finds a portal 50 blocks away in the Nether, so it teleports you there. But because of the 8:1 ratio, that 50 blocks of distance in the Nether corresponds to 400 blocks distance for the corresponding Overworld coordinates. When you try to come back, it only looks within a 128 block radius, so it can't find the original Overworld portal 400 blocks away. Therefore, it creates a new portal in the Overworld.
The Nether portal you arrived at was created when you used a different Overworld portal which you later disabled or destroyed without also disabling the Nether portal. I expect the intent was to move the Overworld portal but still have it link to the same Nether portal. But you can only move it a certain distance before the link becomes unreliable. (How far you can move it in any given direction depends on how far away it was from the "perfect" coordinates corresponding to the Nether portal's coordinates in the first place.) You're trying to move it too far.
One way to avoid this problem is to ensure that your Overworld portals are all at least 1024 (= 128 * 8) blocks apart. That's not always practical or helpful, though. It's possible to have them as close as 128 blocks apart if you plan and construct them carefully. The most critical element is ensuring that each portal to be linked is the closest one to the "perfect" coordinates corresponding to the other one, and that in any event the Overworld portal is within 128 blocks of the "perfect" coordinates.
I hope this helps you solve your problem. If so, I'd appreciate you leaving a comment so we can close this ticket. If not, leave a comment saying why you still think it's a bug so we know what to do next.

This probably is not a bug. Whenever you use a nether portal, whether a new one or an existing one, the game converts its coordinates to the corresponding coordinates in the other dimension. It then searches for a portal at the destination coordinates, looking up to 128 blocks in any direction. If it finds one or more portals in that area, it uses the closest one. Otherwise it picks a spot to generate a new portal.
The problem is that the 128 block search radius is the same regardless of which dimension you're going to. When going from the Overworld to the Nether, the Overworld coordinates are divided by 8 to get the Nether coordinates. Suppose it finds a portal 50 blocks away in the Nether, so it teleports you there. But because of the 8:1 ratio, that 50 blocks of distance in the Nether corresponds to 400 blocks distance for the corresponding Overworld coordinates. When you try to come back, it only looks within a 128 block radius, so it can't find the original Overworld portal 400 blocks away. Therefore, it creates a new portal in the Overworld.
The Nether portal you arrived at was created when you used a different Overworld portal which you later disabled or destroyed without also disabling the Nether portal. I expect the intent was to move the Overworld portal but still have it link to the same Nether portal. But you can only move it a certain distance before the link becomes unreliable. (How far you can move it in any given direction depends on how far away it was from the "perfect" coordinates corresponding to the Nether portal's coordinates in the first place.) You're trying to move it too far.
One way to avoid this problem is to ensure that your Overworld portals are all at least 1024 (= 128 * 8) blocks apart. That's not always practical or helpful, though. It's possible to have them as close as 128 blocks apart if you plan and construct them carefully. The most critical element is ensuring that each portal to be linked is the closest one to the "perfect" coordinates corresponding to the other one, and that in any event the Overworld portal is within 128 blocks of the "perfect" coordinates.
I hope this helps you solve your problem. If so, I'd appreciate you leaving a comment so we can close this ticket. If not, leave a comment saying why you still think it's a bug so we know what to do next.

This probably is not a bug. Whenever you use a nether portal, whether a new one or an existing one, the game converts its coordinates to the corresponding coordinates in the other dimension. It then searches for a portal at the destination coordinates, looking up to 128 blocks in any direction. If it finds one or more portals in that area, it uses the closest one. Otherwise it picks a spot to generate a new portal.
The problem is that the 128 block search radius is the same regardless of which dimension you're going to. When going from the Overworld to the Nether, the Overworld coordinates are divided by 8 to get the Nether coordinates. Suppose it finds a portal 50 blocks away in the Nether, so it teleports you there. But because of the 8:1 ratio, that 50 blocks of distance in the Nether corresponds to 400 blocks distance for the corresponding Overworld coordinates. When you try to come back, it only looks within a 128 block radius, so it can't find the original Overworld portal 400 blocks away. Therefore, it creates a new portal in the Overworld.
The Nether portal you arrived at was created when you used a different Overworld portal which you later disabled or destroyed without also disabling the Nether portal. I expect the intent was to move the Overworld portal but still have it link to the same Nether portal. But you can only move it a certain distance before the link becomes unreliable. (How far you can move it in any given direction depends on how far away it was from the "perfect" coordinates corresponding to the Nether portal's coordinates in the first place.) You're trying to move it too far.
One way to avoid this problem is to ensure that your Overworld portals are all at least 1024 (= 128 * 8) blocks apart. That's not always practical or helpful, though. It's possible to have them as close as 128 blocks apart if you plan and construct them carefully. The most critical element is ensuring that each portal to be linked is the closest one to the "perfect" coordinates corresponding to the other one, and that in any event the Overworld portal is within 128 blocks of the "perfect" coordinates.
I hope this helps you solve your problem. If so, I'd appreciate you leaving a comment so we can close this ticket. If not, leave a comment saying why you still think it's a bug so we know what to do next.

Yeah but what is weird is that the original portal was still active, so why when I came back it generated a new one ?
Anyway, thanks for your reply

Yeah but what is weird is that the original portal was still active, so why when I came back it generated a new one ?
Anyway, thanks for your reply

Yeah but what is weird is that the original portal was still active, so why when I came back it generated a new one ?
Anyway, thanks for your reply

Yeah but what is weird is that the original portal was still active, so why when I came back it generated a new one ?
Anyway, thanks for your reply

Also had this issue. But mine in the overworld spawned a second one 8 blocks from the first one, leaving me with two. If broke or dismantle one as soon as i go through the portal and return the second respawns.

Also had this issue. But mine in the overworld spawned a second one 8 blocks from the first one, leaving me with two. If broke or dismantle one as soon as i go through the portal and return the second respawns.

Also had this issue. But mine in the overworld spawned a second one 8 blocks from the first one, leaving me with two. If broke or dismantle one as soon as i go through the portal and return the second respawns.

Also had this issue. But mine in the overworld spawned a second one 8 blocks from the first one, leaving me with two. If broke or dismantle one as soon as i go through the portal and return the second respawns.

So Mr. Auldrick, your solution is to either build the portals far from each other so they don't link or try and get perfect coordination for the portals. To bad the Devs decided that coordinates weren't a respectable thing to use in the game and named them as cheats. So the only way for him to perfectly align his portals is for him to turn the cheats on. Which in the Devs are then basically calling the man a cheater for simply wanting to align his portals.
Seems about right, right?

So Mr. Auldrick, your solution is to either build the portals far from each other so they don't link or try and get perfect coordination for the portals. To bad the Devs decided that coordinates weren't a respectable thing to use in the game and named them as cheats. So the only way for him to perfectly align his portals is for him to turn the cheats on. Which in the Devs are then basically calling the man a cheater for simply wanting to align his portals.
Seems about right, right?

So Mr. Auldrick, your solution is to either build the portals far from each other so they don't link or try and get perfect coordination for the portals. To bad the Devs decided that coordinates weren't a respectable thing to use in the game and named them as cheats. So the only way for him to perfectly align his portals is for him to turn the cheats on. Which in the Devs are then basically calling the man a cheater for simply wanting to align his portals.
Seems about right, right?

So Mr. Auldrick, your solution is to either build the portals far from each other so they don't link or try and get perfect coordination for the portals. To bad the Devs decided that coordinates weren't a respectable thing to use in the game and named them as cheats. So the only way for him to perfectly align his portals is for him to turn the cheats on. Which in the Devs are then basically calling the man a cheater for simply wanting to align his portals.
Seems about right, right?

I have an open bug report on this. My very last comment tells how to reproduce this in detail with seed and coordinates.
This is an issue with portal linking mechanics because the game, before creating another portal the game is supposed to search and see if there's an existing one already in range. It doesn't do that. We play the XBox One version.

I have an open bug report on this. My very last comment tells how to reproduce this in detail with seed and coordinates.
This is an issue with portal linking mechanics because the game, before creating another portal the game is supposed to search and see if there's an existing one already in range. It doesn't do that. We play the XBox One version.

I have an open bug report on this. My very last comment tells how to reproduce this in detail with seed and coordinates.
This is an issue with portal linking mechanics because the game, before creating another portal the game is supposed to search and see if there's an existing one already in range. It doesn't do that. We play the XBox One version.

I have an open bug report on this. My very last comment tells how to reproduce this in detail with seed and coordinates.
This is an issue with portal linking mechanics because the game, before creating another portal the game is supposed to search and see if there's an existing one already in range. It doesn't do that. We play the XBox One version.

This may possibly be a duplicate of MCPE-21709. However, this ticket reports the issue on version 1.2.3 under Windows 10, and when I tried to recreate the 21709 issue in the same environment using the instructions given, it worked as expected (i.e. I was not able to recreate the issue).
Edit: Disregard. I made a mistake testing 21709. The issue it reported was working correctly.

This may possibly be a duplicate of MCPE-21709. However, this ticket reports the issue on version 1.2.3 under Windows 10, and when I tried to recreate the 21709 issue in the same environment using the instructions given, it worked as expected (i.e. I was not able to recreate the issue).
Edit: Disregard. I made a mistake testing 21709. The issue it reported was working correctly.

This may possibly be a duplicate of MCPE-21709. However, this ticket reports the issue on version 1.2.3 under Windows 10, and when I tried to recreate the 21709 issue in the same environment using the instructions given, it worked as expected (i.e. I was not able to recreate the issue).
Edit: Disregard. I made a mistake testing 21709. The issue it reported was working correctly.

This may possibly be a duplicate of MCPE-21709. However, this ticket reports the issue on version 1.2.3 under Windows 10, and when I tried to recreate the 21709 issue in the same environment using the instructions given, it worked as expected (i.e. I was not able to recreate the issue).
Edit: Disregard. I made a mistake testing 21709. The issue it reported was working correctly.

@Anoki: This is a bug reporting site, not a chat forum. Please take your criticism to the appropriate forum.

@Anoki: This is a bug reporting site, not a chat forum. Please take your criticism to the appropriate forum.

@Anoki: This is a bug reporting site, not a chat forum. Please take your criticism to the appropriate forum.

@Anoki: This is a bug reporting site, not a chat forum. Please take your criticism to the appropriate forum.

@Jordan B: There's also an uncommon situation where when you first go to the Nether, the destination coordinates happen to be within lava, netherrack, etc. The game tries to find a location below or above them to generate a portal so that it will link properly back to the Overworld, but if no suitable location exists it's forced to relocate it horizontally. If the horizontal dislocation exceeds 16 blocks (equivalent to 128 blocks in the Overworld), the generated portal cannot link back. This can be solved by creating a suitable location closer to the destination coordinates (preferably above or below them if necessary) and building a portal there.

@Jordan B: There's also an uncommon situation where when you first go to the Nether, the destination coordinates happen to be within lava, netherrack, etc. The game tries to find a location below or above them to generate a portal so that it will link properly back to the Overworld, but if no suitable location exists it's forced to relocate it horizontally. If the horizontal dislocation exceeds 16 blocks (equivalent to 128 blocks in the Overworld), the generated portal cannot link back. This can be solved by creating a suitable location closer to the destination coordinates (preferably above or below them if necessary) and building a portal there.

@Jordan B: There's also an uncommon situation where when you first go to the Nether, the destination coordinates happen to be within lava, netherrack, etc. The game tries to find a location below or above them to generate a portal so that it will link properly back to the Overworld, but if no suitable location exists it's forced to relocate it horizontally. If the horizontal dislocation exceeds 16 blocks (equivalent to 128 blocks in the Overworld), the generated portal cannot link back. This can be solved by creating a suitable location closer to the destination coordinates (preferably above or below them if necessary) and building a portal there.

@Jordan B: There's also an uncommon situation where when you first go to the Nether, the destination coordinates happen to be within lava, netherrack, etc. The game tries to find a location below or above them to generate a portal so that it will link properly back to the Overworld, but if no suitable location exists it's forced to relocate it horizontally. If the horizontal dislocation exceeds 16 blocks (equivalent to 128 blocks in the Overworld), the generated portal cannot link back. This can be solved by creating a suitable location closer to the destination coordinates (preferably above or below them if necessary) and building a portal there.

This works as intended as far as I can tell. If you feel that the above comments don't explain your particular situation, please reply with your world seed and the steps needed to reproduce the problem. If at all possible, include the coordinates of portals you built and those that were generated.
@Susie Hawkins: Your issue may not be explained by my comments above. I can't tell because it's not clear whether your two portals 8 blocks apart are in the Overworld or the Nether, and whether one or both of them were generated. Feel free to add more information if you think the above explanations don't apply to your world.

This works as intended as far as I can tell. If you feel that the above comments don't explain your particular situation, please reply with your world seed and the steps needed to reproduce the problem. If at all possible, include the coordinates of portals you built and those that were generated.
@Susie Hawkins: Your issue may not be explained by my comments above. I can't tell because it's not clear whether your two portals 8 blocks apart are in the Overworld or the Nether, and whether one or both of them were generated. Feel free to add more information if you think the above explanations don't apply to your world.

This works as intended as far as I can tell. If you feel that the above comments don't explain your particular situation, please reply with your world seed and the steps needed to reproduce the problem. If at all possible, include the coordinates of portals you built and those that were generated.
@Susie Hawkins: Your issue may not be explained by my comments above. I can't tell because it's not clear whether your two portals 8 blocks apart are in the Overworld or the Nether, and whether one or both of them were generated. Feel free to add more information if you think the above explanations don't apply to your world.

This works as intended as far as I can tell. If you feel that the above comments don't explain your particular situation, please reply with your world seed and the steps needed to reproduce the problem. If at all possible, include the coordinates of portals you built and those that were generated.
@Susie Hawkins: Your issue may not be explained by my comments above. I can't tell because it's not clear whether your two portals 8 blocks apart are in the Overworld or the Nether, and whether one or both of them were generated. Feel free to add more information if you think the above explanations don't apply to your world.
Update: A friend went to the third portal, while I turned off the 2nd portal, and when he went inside the third, it created a 4th portal.