mojira.dev
MCPE-28343

Entities despawn randomly

Entities consistently disappear over time. Passive mobs in my world slowly disappear. Not all mobs in my world are affected, although it's few that do not disappear. Minecart hoppers always disappear but regular mine carts do not. Almost all my villagers eventually disappear but have two or three that do not (kept in the same space). It seems almost as if passive mobs that have exsisted the longest are the only ones that don't disappear any new mobs I add to farm or my base etc eventually are gone. It isn't all at once it's slowly over time, one here a few there. Does not happen after nether visits, is not mobs escaping enclosures. Quiet frustrating to create large complex (iron farms, villager breeders sheep/cow redstone farm etc) builds that depend on mobs to operate just to have them despawn. Oddly villagers in my trading area kept in minecart out of village range (64+ blocks) do not despawn (so possibly something wrong with villages?) My world is on realms, survival switch between mostly peaceful and easy sometimes (doesn't happen after switching).

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Seems to only effect moving entities. Villagers in minecart left stationary don't despawn minecart hoppers left stationary don't despawn. I believe this has something to do with entities crossing chunk borders. Also my world has a button and a piston on a chunk border, the button forgets what it triggers until I replace it and the piston disappears periodically (suspect because it exists In two chunks when it's fired) I suspect a minecart track looped only in one chunk would not despawn the minecart or entities contained in one chunk. Will test in my world and report back....

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Seems to only effect moving entities. Villagers in minecart left stationary don't despawn minecart hoppers left stationary don't despawn. I believe this has something to do with entities crossing chunk borders. Also my world has a button and a piston on a chunk border, the button forgets what it triggers until I replace it and the piston disappears periodically (suspect because it exists In two chunks when it's fired) I suspect a minecart track looped only in one chunk would not despawn the minecart or entities contained in one chunk. Will test in my world and report back....

migrated

Seems to only effect moving entities. Villagers in minecart left stationary don't despawn minecart hoppers left stationary don't despawn. I believe this has something to do with entities crossing chunk borders. Also my world has a button and a piston on a chunk border, the button forgets what it triggers until I replace it and the piston disappears periodically (suspect because it exists In two chunks when it's fired) I suspect a minecart track looped only in one chunk would not despawn the minecart or entities contained in one chunk. Will test in my world and report back....

migrated

Seems to only effect moving entities. Villagers in minecart left stationary don't despawn minecart hoppers left stationary don't despawn. I believe this has something to do with entities crossing chunk borders. Also my world has a button and a piston on a chunk border, the button forgets what it triggers until I replace it and the piston disappears periodically (suspect because it exists In two chunks when it's fired) I suspect a minecart track looped only in one chunk would not despawn the minecart or entities contained in one chunk. Will test in my world and report back....

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i have had this issue with hopper carts.

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i have had this issue with hopper carts.

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i have had this issue with hopper carts.

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i have had this issue with hopper carts.

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I have been watching this issue in my Realm. I have narrowed the problem down to villagers are not loading when they are standing on plowed dirt. I have had a pair of villagers consistently in a 8x8 area that is sealed off and lit, and when the ground was tilled, they were constantly despawning (most likely during the game load, as this area was set in a ticking area). I would summon two more and test other things...like were they falling through the tilled ground (no), getting stuck on a ladder (no), or having mobs spawn there (no, one would be left sometimes b/c there is a strip of cobblestone that he likely was standing on but the other was on plowed ground).

migrated

I have been watching this issue in my Realm. I have narrowed the problem down to villagers are not loading when they are standing on plowed dirt. I have had a pair of villagers consistently in a 8x8 area that is sealed off and lit, and when the ground was tilled, they were constantly despawning (most likely during the game load, as this area was set in a ticking area). I would summon two more and test other things...like were they falling through the tilled ground (no), getting stuck on a ladder (no), or having mobs spawn there (no, one would be left sometimes b/c there is a strip of cobblestone that he likely was standing on but the other was on plowed ground).

migrated

I have been watching this issue in my Realm. I have narrowed the problem down to villagers are not loading when they are standing on plowed dirt. I have had a pair of villagers consistently in a 8x8 area that is sealed off and lit, and when the ground was tilled, they were constantly despawning (most likely during the game load, as this area was set in a ticking area). I would summon two more and test other things...like were they falling through the tilled ground (no), getting stuck on a ladder (no), or having mobs spawn there (no, one would be left sometimes b/c there is a strip of cobblestone that he likely was standing on but the other was on plowed ground).

migrated

I have been watching this issue in my Realm. I have narrowed the problem down to villagers are not loading when they are standing on plowed dirt. I have had a pair of villagers consistently in a 8x8 area that is sealed off and lit, and when the ground was tilled, they were constantly despawning (most likely during the game load, as this area was set in a ticking area). I would summon two more and test other things...like were they falling through the tilled ground (no), getting stuck on a ladder (no), or having mobs spawn there (no, one would be left sometimes b/c there is a strip of cobblestone that he likely was standing on but the other was on plowed ground).

migrated

I am having a similar problem on our realm. Villagers, passive mobs like cows and sheep (in enclosures), hopper and chest minecarts and even redstone blocks disappearing. Very easy to replicate. Just place a redstone block between two pistons and have the block power both pistons in turn, like a really fast and simple clock. Exiting and re-entering will delete the redstone block eventually. Maybe every few times.

migrated

I am having a similar problem on our realm. Villagers, passive mobs like cows and sheep (in enclosures), hopper and chest minecarts and even redstone blocks disappearing. Very easy to replicate. Just place a redstone block between two pistons and have the block power both pistons in turn, like a really fast and simple clock. Exiting and re-entering will delete the redstone block eventually. Maybe every few times.

migrated

I am having a similar problem on our realm. Villagers, passive mobs like cows and sheep (in enclosures), hopper and chest minecarts and even redstone blocks disappearing. Very easy to replicate. Just place a redstone block between two pistons and have the block power both pistons in turn, like a really fast and simple clock. Exiting and re-entering will delete the redstone block eventually. Maybe every few times.

migrated

I am having a similar problem on our realm. Villagers, passive mobs like cows and sheep (in enclosures), hopper and chest minecarts and even redstone blocks disappearing. Very easy to replicate. Just place a redstone block between two pistons and have the block power both pistons in turn, like a really fast and simple clock. Exiting and re-entering will delete the redstone block eventually. Maybe every few times.

[Mojang] Mega_Spud (Jay)

Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-21416.

Your additional information and observations are very useful, so if you can add them to the comments section of the parent issue it would be appreciated.

If you have not, you might like to make use of the search feature before making a new ticket, as it's likely that the issue has been reported already.

Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Feedback – 📖 Game Wiki

[Mojang] Mega_Spud (Jay)

Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-21416.

Your additional information and observations are very useful, so if you can add them to the comments section of the parent issue it would be appreciated.

If you have not, you might like to make use of the search feature before making a new ticket, as it's likely that the issue has been reported already.

Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Feedback – 📖 Game Wiki

[Mojang] Mega_Spud (Jay)

Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-21416.

Your additional information and observations are very useful, so if you can add them to the comments section of the parent issue it would be appreciated.

If you have not, you might like to make use of the search feature before making a new ticket, as it's likely that the issue has been reported already.

Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Feedback – 📖 Game Wiki

[Mojang] Mega_Spud (Jay)

Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-21416.

Your additional information and observations are very useful, so if you can add them to the comments section of the parent issue it would be appreciated.

If you have not, you might like to make use of the search feature before making a new ticket, as it's likely that the issue has been reported already.

Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Feedback – 📖 Game Wiki

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Tablet - iOS - iPad Air

iOS 10

1.2.3.6

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