Put the summary of the bug you're having here
What I expected to happen was...:
Describe what you thought should happen here
When I lit a tree on fire the fire was suppose to be red.
What actually happened was...:
Describe what happened here
The fire edges turned White and when it spread it was still white edges.
Steps to Reproduce:
1. ... Take flint and steel
2. ... Got to a tree
3. ... Lite the tree on fire
Linked issues
duplicates 1
Attachments
Comments 2
it also says this
Minecraft Crash Report ----
// Hi. I'm Minecraft, and I'm a crashaholic.
Time: 7/6/13 4:57 PM
Description: Initializing game
org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:244)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.lwjgl.opengl.Display.create(Display.java:739)
at atn.O(SourceFile:299)
at atn.d(SourceFile:598)
at net.minecraft.client.main.Main.main(SourceFile:101)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
– Head –
Stacktrace:
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:244)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.lwjgl.opengl.Display.create(Display.java:739)
at atn.O(SourceFile:299)
– Initialization –
Details:
Stacktrace:
at atn.d(SourceFile:598)
at net.minecraft.client.main.Main.main(SourceFile:101)
– System Details –
Details:
Minecraft Version: 1.6.1
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_13, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 6069248 bytes (5 MB) / 26808320 bytes (25 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 1 total; -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: No suspicious classes found.
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.6.1
LWJGL: 2.9.0
OpenGL: ~ERROR~ RuntimeException: No OpenGL context found in the current thread.
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~ERROR~ NullPointerException: null
on minecraft as soon as it starts the launcher to the actual game it will frezze for a hour and then my computer will crash