Using a mob farm with zombies and skeletons, when near a player but also being pushed by water, half of the zombies, drowners, and skeletons face the water pushing them and try to move that way instead of facing the opposite direction towards the player and trying to move towards the player.
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Is your player in Survival mode? If it's in Creative, this is expected behavior. Otherwise, each of the mob types might behave this way for a different reason. Zombies shouldn't behave this way unless your farm is very, very large, but skeletons could be too far away to target you and drowned wouldn't attack you unless you were in the water at some point.
It's in survival... A simple underground zombie spawner farm, I'm at the most 6 blocks from the mobs, probably only 3. I have three spawners, a drop tower and I made the tower from glass so I can monitor what is going on. I can stand 2 blocks from them with a glass block between us, and they face away from me and block the farm process, unless I whack them with a weapon to "wake them up that I'm there". Visible there are only 6 or 7 zombies spawned most times. If I let them back up with a bunch at the kill point, the ai doesn't change. Half of them try to swim upstream away from me.
(I do have cheats on in case we get a beta glitch that unfairly looses something, but I don't think that changes the ai behaviour.)
Fwiw, we also haven't seen any wandering illagers, and I only saw one trader finally last night in maybe 40 hours in this world. We only get bad omen when attacking illager towers.
The village is very prosperous, spawning about 40 villagers (or more), and 4 iron golems.
With a prosperous village with lots of torches we never see hostile mobs near it at all anymore and only see them (including phantoms) when we move maybe 70 blocks from the village.
It feels like something is off in hostile mobs spawning and in the ai behaviour. I would think the update would encourage developing a village, but once you do successfully you loose hostile attacks completely.
(Natural spawning mobs don't seem to have the ai issue, just the ones in the traditional zombie farm.)
It's in survival... A simple underground zombie spawner farm, I'm at the most 6 blocks from the mobs, probably only 3. I have three spawners, a drop tower and I made the tower from glass so I can monitor what is going on. I can stand 2 blocks from them with a glass block between us, and they face away from me and block the farm process, unless I whack them with a weapon to "wake them up that I'm there". Visible there are only 6 or 7 zombies spawned most times. If I let them back up with a bunch at the kill point, the ai doesn't change. Half of them try to swim upstream away from me.
(I do have cheats on in case we get a beta glitch that unfairly looses something, but I don't think that changes the ai behaviour.)
Fwiw, we also haven't seen any wandering illagers, and I only saw one trader finally last night in maybe 40 hours in this world. We only get bad omen when attacking illager towers.
The village is very prosperous, spawning about 40 villagers (or more), and 4 iron golems.
With a prosperous village with lots of torches we never see hostile mobs near it at all anymore and only see them (including phantoms) when we move maybe 70 blocks from the village.
It feels like something is off in hostile mobs spawning and in the ai behaviour. I would think the update would encourage developing a village, but once you do successfully you loose hostile attacks completely.
(Natural spawning mobs don't seem to have the ai issue, just the ones in the traditional zombie farm.)
Could you perhaps link a copy of the world and give us the coordinates to get to the zombie farm? It sounds likely that the world is too big (10 MB max) to upload, but perhaps you could use a cloud service that provides read-only sharing.
I had no idea about the glass block issue, so thats good to know. The village took off by itself, and short of just killing villagers we weren;t sure what to do about that.
Oddly enough, after loading the world on the new release, I got the out of storage space error. I closed, wiped the world folder, extracted the archived world, and within a few minutes got the same error message.
Can you see if the same thing happens to you on the new win 10 bedrock release?
Thanks MUCH for taking the time to give me that info!
Auldrick, something we noticed with the new update.. this world is broken. After a few minutes we get the out of save space bug.
Maybe you can use this world to trouble shoot that bug, since you can load it for a few minutes before the bug kicks in?
Auldrick, something we noticed with the new update.. this world is broken. After a few minutes we get the out of save space bug.
Maybe you can use this world to trouble shoot that bug, since you can load it for a few minutes before the bug kicks in?
@unknown: As I said above, we need to keep issues in separate tickets. The problem you're describing is not related to the AI issue reported in this ticket (and furthermore, this ticket has already been closed), so please do not use the comments to add a new issue onto it.
In addition, the bug tracker's function is to collect and organize information about bugs from the community and forward it to the developers. We don't actually troubleshoot the bugs, except as far as is necessary to understand and reproduce them. In the process, we sometimes gain information about what's happening that we share with the community because we're helpful like that, but it's not really our purpose, and we don't have enough staff or time to provide general community support. For that, there are people on the community sites I mentioned to you above who are happy to help, and who can probably understand your issues on your platform better than I can. Often, you will find someone who has had the same problem and already knows what you need to do about it.
By all means, if you're unable to resolve your problem using community support and you think it's a bug, we encourage you to create a new bug report here. If you decide to do that, please try to use the format suggested in the Issue Guidelines.
@unknown: As I said above, we need to keep issues in separate tickets. The problem you're describing is not related to the AI issue reported in this ticket (and furthermore, this ticket has already been closed), so please do not use the comments to add a new issue onto it.
In addition, the bug tracker's function is to collect and organize information about bugs from the community and forward it to the developers. We don't actually troubleshoot the bugs, except as far as is necessary to understand and reproduce them. In the process, we sometimes gain information about what's happening that we share with the community because we're helpful like that, but it's not really our purpose, and we don't have enough staff or time to provide general community support. For that, there are people on the community sites I mentioned to you above who are happy to help, and who can probably understand your issues on your platform better than I can. Often, you will find someone who has had the same problem and already knows what you need to do about it.
By all means, if you're unable to resolve your problem using community support and you think it's a bug, we encourage you to create a new bug report here. If you decide to do that, please try to use the format suggested in the Issue Guidelines.
Is your player in Survival mode? If it's in Creative, this is expected behavior. Otherwise, each of the mob types might behave this way for a different reason. Zombies shouldn't behave this way unless your farm is very, very large, but skeletons could be too far away to target you and drowned wouldn't attack you unless you were in the water at some point.