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MCPE-59584

Experience orb position desync

Experience orbs have a client/server position desync. They can move on the client side despite being in place on the server.

How to reproduce

  1. Create a superflat world

  2. Place a repeating, active command block with the command /tp @e[type=xp_orb] 0 5 0

  3. Throw an experience bottle

  4. As you approach the orbs, they will appear to move to you, despite being actually in the same place. You will be unable to pick them up until you approach where they actually are (invisible).

Video

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Related issues

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Comments

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migrated

Its not a desync, its just that the Xp orb texture and entity arent actually connected, the texture is its own particle, you can see this in action by running "execute @e[type=xp_orb] ~~~ particle minecraft:balloon_gas_particle ~~~"

migrated

Its not a desync, its just that the Xp orb texture and entity arent actually connected, the texture is its own particle, you can see this in action by running "execute @e[type=xp_orb] ~~~ particle minecraft:balloon_gas_particle ~~~"

tryashtar

> the texture and entity aren't connected

That's the definition of a desync

tryashtar

> the texture and entity aren't connected

That's the definition of a desync

tryashtar

(Unassigned)

380338

Confirmed

Windows

1.16.0.68 Beta, 1.16.0.63 Beta, 1.16.0.51 Beta, 1.14.1 Hotfix, 1.14.0, 1.16.1

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