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MCPE-6865

Inconsistent protocol data types usage

In the Minecraft: PE multiplayer protocol there are a few packets that don't use the standard data types. Most of them don't cause bugs now, but a few of them could do in the future.

UseItemPacket

The Item Damage (6th field) should be a short instead of a byte.

LevelEventPacket

The X, Y, Z fields are shorts, instead of integers.

EntityDataPacket

First, this packet only is sent for Tiles... so the Entity part is confusing 😉
Second, the X and Z fields are shorts instead of integers.

ContainerOpenPacket

The Slot Count field is a byte, while in ContainerSetContentPacket and ContainerSetSlotPacket the Slot Count/Index is a short.

ChatPacket and MessagePacket

MessagePacket is used for player chat and ChatPacket for server messages (like when you can't sleep on bed). A bit confusing 😉

Comments 1

Fixed the first four issue, leaving the ChatPacket vs MessagePacket as is for now.

[Mojang] Shoghi Cervantes

(Unassigned)

Unconfirmed

Phone - iOS - iPhone 4

0.8.0, 0.8.1

0.9.0 Build 1

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