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MCPE-70735

RTX: In game maps not displaying

Nvidia driver 4485 Released on April 15th.

RTX 2080 Ti

Win 10.0.18362.1

Highest MEM = 2866

Free MEM = 72831

Upscaling mode DLSS

 

Regular video options:

Brightness = 50 (also happens at 100)

Camera perspective = first person

Fullscreen = on

Hide hand = off

Hide paper doll = off

Hide HUD = off

Screen Animations = on

HUD Opacity = 100%

FOV = 60

Show autosave icon = on

Outline selection = on

In-game player names = on

FOV can be altered by gameplay = on

UI Profile = Classic

GUI scale modifier = 0

 

Advanced video options:

Upscaling and DirectX Ray Tracing turned on

All other advanced graphics options turned on.

Render distance = 128

Particle distance = 100

Anti-aliasing = 8

 

Occurs with the following RTX resource-packs: (all the ones I have)

Muddle RTX April 9

Nvidia HD Decoration April 9

Nvidia HD Foundational April 9

Razzlecore RTX April 9

 

To get the bug to occur:

Create a new world with any of the above resource-packs installed and starter map turned on. Survival world with random seed.

Look at the map in hand.

 

The map will sometimes flash a black image where it should be displaying. This happens when looking up and down. When this happens you also see flashes of color for where you are on the map.

It happens too fast to get a screen shot. 

 

Linked issues

Comments 2

I noticed the exact same behavior as you with Razzlecore RTX. My settings are the same except I have the RTX 2080.

Thank you for your report!

This issue has already been mentioned in the list of known issues, so we won't be tracking it in JIRA: http://aka.ms/rtxbeta

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Craig Porter

(Unassigned)

Unconfirmed

Windows

1909

1.15.0.8 RTX Beta

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