This was in the game for a long time please tell me why player 2 will lose their stuff/items,this is very hard because when I'm playing with my little brother I sometimes disconnect randomly (don't worry it's rare) so then when I relog I lose
My stuff,once I had all of the diamonds and I lost it
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Still appears in 0.14.1
This bug is massively interferring with our world & our fun playing this game.
We're playing multiplayer, hosting it on a dedicated "server phone"
From time to time, MCPE crashes on the server - no big issue by itself.
The huge problem is, that very often when MCPE crashes work done to the world in the last minutes/hours is lost.
The inventory is very often more or less up-to-date, but changes to blocks/entities are not updated.
It seems, this is more likely to happen to "active" chunks (where we all are actively moving). Changes to farther away chunks are saved.
(e.g. temples we searched and raided stayed raided, but our chests at home, where we collected the loot were unsaved... The loot was effectively lost)
Please add an option to flush the world to "disk" at regular intervals. (I'm aware that that may have influence on performance. But Performance is less important than reliability and fun)
Thanks.
Still appears in 0.14.1
This bug is massively interferring with our world & our fun playing this game.
We're playing multiplayer, hosting it on a dedicated "server phone"
From time to time, MCPE crashes on the server - no big issue by itself.
The huge problem is, that very often when MCPE crashes work done to the world in the last minutes/hours is lost.
The inventory is very often more or less up-to-date, but changes to blocks/entities are not updated.
It seems, this is more likely to happen to "active" chunks (where we all are actively moving). Changes to farther away chunks are saved.
(e.g. temples we searched and raided stayed raided, but our chests at home, where we collected the loot were unsaved... The loot was effectively lost)
Please add an option to flush the world to "disk" at regular intervals. (I'm aware that that may have influence on performance. But Performance is less important than reliability and fun)
Thanks.