I noticed that there are a multitude of sound problems with Minecraft Bedrock.
Skeleton bows and Pillager crossbows make no sound when fired. All I can hear is the arrow when it hits the ground, making skeletons even tougher to deal with than ever.
Some cave sounds as well as thunder sound bitcrushed due to no interpolation method being used for resampling, so what should sound muffled sounds like a 90's video game instead. It is really bad. The solution to this would be adding some form of interpolation. I suggest Linear or Cubic.
Breaking blocks doesn't make their appropriate breaking sounds, but instead play the classic walk sounds for whatever block is broken instead. This is extremely noticeable with grass.
Water is still low quality, I have provided a high quality version of the same sound effect that you can implement. I stumbled upon it by accident when searching through StockMusic.com. The current one is just out of place nowadays.
Cave sounds play WAY too often, to the point where they just become annoying. Caves should have a droning sound looping, along with drips echoing in the distance.
Phantoms are way too quiet, making them possibly the most annoying mob in the game for me.
The dynamic music doesn't work very well. When swimming, the music changes and doesn't change back when I get out of the water. I turned off the music as a result.
This next one is more of a suggestion than a bug. Perhaps make it so when submerged underwater, sounds become muffled. It would add a sense of realism to swimming.
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