mojira.dev
MCPE-75266

Distant objects are blurry with Ray Tracing

When I turn on ray tracing in the RTX beta, objects in the distance look super blurry. I keep my render distance at 8 and it still happens. And my GPU usage doesn't even go past 50% while doing this so obviously it's not a performance issue, considering I also get a pretty stable 60fps (I have an RTX 2070). I checked and I do have the latest Nvidia game ready driver installed. The reason I think this should not be happening is because whenever I watch videos of ray tracing online, they never have blurry distant images, and I couldn't find a setting that fixes this (I messed with anti-aliasing settings, turned fancy graphics on and off etc and nothing seems to fix it). Here are some screenshots with proof, although it may be hard to see in the screenshots since the images are smaller than what they are on my monitor: https://imgur.com/a/Z7S9OCE

My PC specs are:

Ryzen 7 3700X @ 3.6 Ghz

Nvidia RTX 2070 by Zotac

16 GB of DDR4 RAM @ 2400 MHz

1080P IPS gaming monitor

and I am running Minecraft windows 10 edition from an SSD.

Comments 5

Can you post a screenshot?

I already posted screenshots in my post, please read the posts more carefully next time.

Please attach screenshots instead of linking to an external site. Additionally the screenshots you linked are not blurry in any way.

This is a known issue with the RTX beta, you can find a complete list of these issues here: http://aka.ms/rtxbeta

Alright thank you, I hope it gets fixed soon!

Grass Blocker

(Unassigned)

Unconfirmed

Windows

Windows 10 Home

1.15.0.8 RTX Beta

Retrieved