mojira.dev
MCPE-76044

Texture packs make my shader textures look red when i’m underwater

When I have the global resources AKtexture, Fantasy texture pack, and the Badtiger client enabled, it makes underwater look red when I have the shader enabled. This pretty much happens to almost all of the shaders I use. I tested which ones made it look red and it seemed like only the Redemption pack didn’t make it look red. I’m not really sure if it’s a bug but I really want to find a way to reverse it so when I go underwater it doesn’t look red.
The pictures show the global resources I have enabled and the look when i’m underwater.

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I also added a pic of it without AKtexture, Badtiger, and Fantasy texture enabled and the one of me not being underwater shows that it only happens when i’m underwater

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are there any ways to not have that red texture when i’m underwater? I couldn’t find anything that could help so I just reported it here to see if anyone knows how to fix it. Or is there something that I could remove in the texture packs so it doesn’t have that effect

Ok I fixed it now 👌. It took a TON of time and brainstorming. I also had to make sure it doesn’t cancel out the other packs’ textures and whatnot.

Jet Li

(Unassigned)

Unconfirmed

iOS

IOS 13.4.1

1.14.60 Hotfix

Retrieved