Placing trap doors on a non full block such as stairs and slabs causes the back of the trap door texture to be glitchy. Also against all leaves
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This bug is likely related to the same graphics rendering glitches that are observed when viewing, through leaves or monster spawners, the parts of a door or a trap door that are touching those leaves or monster spawners.
Also, neither of these related graphics rendering glitches occurs for glass blocks or vegetation adjacent to trapdoor or doors.
This is still occuring, i tested it just now on version 0.11.1, i think it could be due to the type of device.
As of 0.12.1 build 10 texture on trap doors are still an issue and have not been fixed. I'm still seeing double panel double doors when looking threw the trap door, the side of trap door texture is upside down and trap door inner texture sometimes flickers when looking at it a certain way. See photo attached.
Confirmed on Samsung Galaxy S4 android 4.4.2 running MCPE 0.10.5.
Having leaves, monster spawners, slabs or stairs right against a trapdoor (i.e. directly below a closed trapdoor, or behind an open trapdoor) causes the graphics you see through the 4 openings in the trapdoor to render incorrectly. There are dark and flashing "glitches" visible as the player moves around while looking at the leaves/monster spawner/slabs/stairs through the trapdoor.
No glitches appear when viewing blocks placed a distance away from the trap doors and observing them through the trap door.
I could not get the same bug to appear with doors, only with trapdoor.