This is the animation of sheep and golems, the bug that is reported 4 or 5 versions ago that the golem swing its feet so far and the sheeps head when doing an eating animation is disconnecting to its body.
I found also a bug of a skeleton bow rendering failure where the bow sometimes dont render when its hand was down and when it do the aiming animation the bow rendered.
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I also came across this bug today (July 6, 2020) on the Nintendo Switch. The skeleton spawned in the Soul Sand Valley and did not have a bow, but went through the bow shooting animations and shot arrows.