If I look at an Enderman from the max distance I can see it, it won't chase me. But if I move closer to it (like 32 blocks away from it) then it will start chasing me. It's pretty annoying because it ruins farming Endermen.
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I actually meant Endermen can't see you as far as you can see them.

Yes, that's true. As a player, the render distance is as high as you set it. The simulation distance is by default 4 chunks (64 blocks) and anything outside it is not loaded.

In the vanilla behavior pack entities folder, the enderman.json file gives endermen the ability to be become angry when looked at from 64 blocks, and to target endermites at 64 blocks, but it restricts them to following targets only within 32 blocks. Similar issues for other mobs are being tracked at MCPE-50207, so I'll have this ticket resolved as a duplicate and add the information to that ticket.
For many Bedrock worlds, including all realms, 75 blocks is usually too far away for a mob's AI to be processed at all. (It's outside of simulation distance 4.) Moreover, mobs are only rendered to about 70 blocks away regardless of sim or render distance settings.
So, can you say why you expect Endermen to aggro at 75 blocks? Is that a Java Edition aggro distance?