Moving blocks take 1-2 redstone ticks to become movable, they should take only 1 redstone tick to become movable
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So, when a piston starts to move a block, that block becomes a moving block, a piston extension takes 1 redstone tick, however there is a 50% chance that the moving block stays as a moving block for an extra 1 redstone tick than what is normally supposed to happen, i am not quite sure what causes this behavior
If I understand correctly, you're saying blocks moved by a piston are unable to be moved again after 2 gt 50% of the time?
Also, according to MCPE-15607 a piston extension takes more than one redstone tick.
In the contraption in the first picture, when it is activated, the second picture is what is supposed to happen, however, there is a 50% chance of the third picture occuring instead of the second picture.
I can confirm that the contraption in the picture is not deterministic:
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However, there are many similar reports to this among the duplicates of MCPE-15793. It seems that both pistons and repeaters are inconsistent, and the pictured contraption uses both.
If you modify the contraption as below it is still non-deterministic, but due to random update order (see MCPE-16371).
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Please clarify what you mean. I would think moving blocks are already moving by definition.