This is actually for 0.11.1, but that is not listed on the versions.
If a person joins another person's world via LAN, the person who joined will take insanely high and incorrect fall damage. If you are climbing down a vine, you will still take fall damage even though you are climbing down it. Trying to get down an area and take a little fall for a shortcut? Say goodbye to half+ of your health. Keep in mind this is only for the person who joined, and not for the host. Fix this, as it makes multiplayer pretty much unplayable.
This bug report is a duplicate of MCPE-8552. Please provide your information there to help out.