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MCPE-89026

Skeletons keep arrows charged when they lose sight of the player

Steps to reproduce 

  1. /summon skeleton

  2. /effect @e[type=skeleton] fire_resistance 10000 (so that it doesn't burn up in the day)

  3. /gamemode s

  4. Let the skeleton shoot once, then run away before it can shoot again

  5. Wait for the skeleton to catch up
    →❌ The skeleton instantly shoots again when it is within range


When skeletons lose sight of a player they keep their arrows charged, but they fire instantly when they see another target

Linked issues

Attachments

Comments 4

migrated

Can confirm on 1.16.100. This may be fundamentally the same issue as MCPE-45311, only the skeleton does not have a visual "holding" state.
Also applies for other projectile-shooting mobs, e.g. strays, pillagers

migrated

Can you reproduce the issue still? I don't have luck with this one. The skeletons just drop their hands and bows down after a second or two when they don't see the player anymore. 

migrated

This is still reproducible in 1.17.10.

What this ticket is saying is that when you move out of the range of a skeleton that is actively targeting you, and move within range again after a while (even after it has stopped looking for you), the skeleton will instantly shoot at you. What differs from ghasts as described in MCPE-45311 is that the skeleton does not visually show that it is still "charged", which is like what you observed.

I'd think the underlying cause is the same, so resolving as a duplicate instead may be feasible.

EndLordMC

Still an issue in version 1.19.30

migrated

(Unassigned)

579747

Confirmed

Multiple

1.21.62 Hotfix, 1.17.10, 1.16.210.55 Beta, 1.16.1, 1.17.41 Hotfix

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